Java/Swing
Swing - bubble 1 ( 캐릭터 이동 )
DDG9
2024. 5. 2. 17:31
배경, 캐릭터 넣기
방향키로 캐릭터 이동
package bubble.test.ex01;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class BubbleFrame extends JFrame {
private JLabel backgroundMap;
private Player player;
public BubbleFrame() {
initData();
setInitLayout();
addEventListener();
}
private void initData() {
backgroundMap = new JLabel(new ImageIcon("img/backgroundMap.png"));
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setContentPane(backgroundMap); // Frame -> root Panel에 add 처리
setSize(1000, 640);
player = new Player();
}
private void setInitLayout() {
setLayout(null); // 좌표 값으로 배치
setResizable(false); // 프레임 조절 불가
setLocationRelativeTo(null); // JFrame을 모니터 가운데 자동 배치
setVisible(true);
add(player);
}
private void addEventListener() {
this.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
System.out.println("key code : " + e.getKeyCode());
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
player.left();
break;
case KeyEvent.VK_RIGHT:
player.right();
break;
case KeyEvent.VK_UP:
player.up();
break;
}
} // end of KeyPressed
});
}
// 코드 테스트
public static void main(String[] args) {
new BubbleFrame();
}
}
package bubble.test.ex01;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
public class Player extends JLabel implements Moveable {
private int x;
private int y;
private ImageIcon playerR, playerL;
public Player() {
initData();
setInitLayout();
}
private void initData() {
playerR = new ImageIcon("img/playerR.png");
playerL = new ImageIcon("img/playerL.png");
x = 60;
y = 535;
setIcon(playerR);
setSize(50, 50);
setLocation(x, y);
}
private void setInitLayout() {}
@Override
public void left() {
if (x <= 60) {
setIcon(playerL);
return;
} else {
setIcon(playerL);
x -= 10;
setLocation(x, y);
}
}
@Override
public void right() {
if (x >= 880) {
setIcon(playerR);
return;
} else {
setIcon(playerR);
x += 10;
setLocation(x, y);
}
}
@Override
public void up() {
System.out.println("점프");
if (y == 178) {
y = 535;
setLocation(x, y);
} else {
y -= 119;
setLocation(x, y);
}
}
@Override
public void down() {
System.out.println("다운");
}
}
package bubble.test.ex01;
public interface Moveable {
// 생략 가능
public abstract void left();
public abstract void right();
public abstract void up();
public abstract void down();
}