Java/Swing

Swing - bubble 1 ( 캐릭터 이동 )

DDG9 2024. 5. 2. 17:31

배경, 캐릭터 넣기

방향키로 캐릭터 이동

 

package bubble.test.ex01;

import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;

public class BubbleFrame extends JFrame {

	private JLabel backgroundMap;
	private Player player;

	public BubbleFrame() {
		initData();
		setInitLayout();
		addEventListener();
	}

	private void initData() {
		backgroundMap = new JLabel(new ImageIcon("img/backgroundMap.png"));
		setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		setContentPane(backgroundMap); // Frame -> root Panel에 add 처리
		setSize(1000, 640);
		player = new Player();
	}

	private void setInitLayout() {
		setLayout(null); // 좌표 값으로 배치
		setResizable(false); // 프레임 조절 불가
		setLocationRelativeTo(null); // JFrame을 모니터 가운데 자동 배치
		setVisible(true);
		add(player);
	}

	private void addEventListener() {
		this.addKeyListener(new KeyAdapter() {
			@Override
			public void keyPressed(KeyEvent e) {
				System.out.println("key code : " + e.getKeyCode());
				switch (e.getKeyCode()) {
				case KeyEvent.VK_LEFT:
					player.left();
					break;
				case KeyEvent.VK_RIGHT:
					player.right();
					break;
				case KeyEvent.VK_UP:
					player.up();
					break;
				}
			} // end of KeyPressed
		});
	}

	// 코드 테스트
	public static void main(String[] args) {
		new BubbleFrame();
	}
}
package bubble.test.ex01;

import javax.swing.ImageIcon;
import javax.swing.JLabel;

public class Player extends JLabel implements Moveable {

	private int x;
	private int y;
	private ImageIcon playerR, playerL;

	public Player() {
		initData();
		setInitLayout();
	}

	private void initData() {
		playerR = new ImageIcon("img/playerR.png");
		playerL = new ImageIcon("img/playerL.png");

		x = 60;
		y = 535;
		setIcon(playerR);
		setSize(50, 50);
		setLocation(x, y);
	}

	private void setInitLayout() {}

	@Override
	public void left() {
		if (x <= 60) {
			setIcon(playerL);
			return;
		} else {
			setIcon(playerL);
			x -= 10;
			setLocation(x, y);
		}
	}

	@Override
	public void right() {
		if (x >= 880) {
			setIcon(playerR);
			return;
		} else {
			setIcon(playerR);
			x += 10;
			setLocation(x, y);
		}
	}

	@Override
	public void up() {
		System.out.println("점프");
		if (y == 178) {
			y = 535;
			setLocation(x, y);
		} else {
			y -= 119;
			setLocation(x, y);
		}
	}

	@Override
	public void down() {
		System.out.println("다운");
	}
}
package bubble.test.ex01;

public interface Moveable {

	// 생략 가능
	public abstract void left();
	public abstract void right();
	public abstract void up();
	public abstract void down();
}